I am in the process of making a video game. There are a few things I should clarify right off the bat:
- This is not an AAA title, it is just myself and a couple other people.
- It is going to be in the MMORPG genre.
- It is not meant to compete with any other game, including Ultima Online.
Now that those points are out of the way, here are some tidbits of information.
No Instruction Manual
The game, for all intents and purposes, will not have an instruction manual. The introduction sequence is designed in such a way to get you started. Everything else you have to learn for yourself or from others. The game is all about exploration and discovery. Whether you share those discoveries or horde them for your own benefit is up to you.
Your Own Journey
It is my goal that you should be able to make an impact on the game world, however big or small. You could discover something that will affect every other player in the game. Or you are one member of a group doing amazing things. Or you could just wander along your own quiet path. To that end, there will be unique items, abilities and more that a single player can find or create. You could end up doing things that no other player has any idea how it was done unless you tell them.
At Your Own Pace
Earlier I stated this game is not meant to compete with any other. That is sort of true and false. The goal is a player could spend a couple minutes a day or week to progress. But if you want to spend hours doing things, then you can. It will always be available on your smartphone if you have some downtime during the day and want to do something real quick. You could label it a “casual” game, but I don’t want to because of the negative baggage that brings. Maybe it could be put as: you get out of it what you put into it, but just a little can get you a lot? ………..next section please……..
You said smartphone……..is this another Clash of Clans clone?
Yes! Actually, no. It is nothing like Clash of Clans. Or Bejeweled. Or Minecraft. Or Pokemon Go. Or Candy Crush. There must be something sort of like it out there but I am not aware of any. It is going to be a MMORPG and you can access it on your phone. That is all I’m saying at this time.
There are going to be things about this game that no other game has done (to my knowledge). I already mentioned one: no manual. In fact the game may not even have a name. While updates and expansions will be done, there may be no details on what was added. The core philosophy is for players to discover everything. Your game screen or HUD may have things on it that other players have no idea about! I can already imagine all the problems and accusations of cheating arising from this. It is going to be a lot of fun.
So…………how do you make money?
The current plan (subject to change of course) is free to play with micro-transactions. I know, I know. “JC, I was with you until this part.” The reality is to produce a video game, especially a continually updated MMORPG with such ambitious plans, it needs to generate revenue. I can promise you that the way this game generates money is not going to be anything like you’ve seen before. I’ve already outlined some radical ideas about how this game will work. One of them (THIS IS NOT A PROMISE) may even be a hard limit on how much a player can spend per month, such as $20. If you know of any other game developer in history that has stated they had an idea to limit how much a player can spend on their game, I would like someone to send me that link. Basically, you have to trust me on this.
Launch Date Plz
This game is currently in the design phase and I’m in the process of hiring talent for it. I estimate (ALSO NOT A PROMISE) it will take about 6-8 weeks to code. My goal is to launch (not beta launch or “early access”) early next year around February-March 2017. I want to stress again that this is a tiny team making an independent game. The designs are ambitious but the implementation needs to be practical.
How does this affect your UO time?
This is not meant to replace the games I play, including Ultima Online. The goal is to turn this into my new job. If this is a success then it will allow me to do more in the UO community. My life currently revolves around my full time job. I would like nothing more than to go back to how things were ~10 years ago. But the cold hard reality is people need to make money and I have expenses to pay every month. A successful business will free me up to invest more time and resources into hobbies such as UOGuide.
Keep an eye out for more information. Be sure to follow me @jcthebuilder on Twitter.
Have a Nice day.